

There's an option to enable or disable the new behavior in the Global Switches rollout under the V-Ray tab in the Render Setup window. VRayRawGlobalIllumination = VRayGlobalIllumination / DiffuseFilter). This is because the raw elements have to be derived internally from the corresponding normal elements in order to work with the consistent elements (e.g. The raw elements are affected only when the corresponding normal and filter elements are available, otherwise they're rendered as before. This change makes the elements more consistent but it's also needed for preventing artifacts in these elements with the adaptive dome light (and possibly in the future with other adaptive lights). In both cases they compose back to Beauty correctly but the different types of contributions are now split between the elements more consistently. Some of the direct contributions that should be in the Lighting and Specular elements were written to the GI and Reflection elements instead. Previously this behavior depended on the sampling of the lights and not just on the type of the contribution. Some render elements also support standard 3ds Max materials. All render elements support native V-Ray materials. Therefore standard 3ds Max render elements do not work with V-Ray, and vice-versa.įor a complete list of render elements, see the List of Supported Render Elements below. However, V-Ray provides its own render elements and does not support the standard render elements implemented in 3ds Max.

V-Ray supports the built-in 3ds Max Render elements user interface. These parameters are described on each render element's individual page, along with common uses and any notes on their generation and usage. Most render elements have parameters that can be set to customize the render element or its later use in compositing software. Render Elements are generated at render time based on the ones you choose before rendering. Render elements are also sometimes known as render passes. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements. Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc.
